Fix a dead lock under certain conditions. Let's assume we have a queue of 1
message max, 2 senders, and 1 receiver.
Scenario (real record obtained with debug added):
[...]
SENDER #0: acquired lock
SENDER #0: queue is full, wait
SENDER #1: acquired lock
SENDER #1: queue is full, wait
RECEIVER: acquired lock
RECEIVER: reading a msg from the queue
RECEIVER: signal the cond
RECEIVER: acquired lock
RECEIVER: queue is empty, wait
SENDER #0: writing a msg the queue
SENDER #0: signal the cond
SENDER #0: acquired lock
SENDER #0: queue is full, wait
SENDER #1: queue is full, wait
Translated:
- initially the queue contains 1/1 message with 2 senders blocking on
it, waiting to push another message.
- Meanwhile the receiver is obtaining the lock, read the message,
signal & release the lock. For some reason it is able to acquire the
lock again before the signal wakes up one of the sender. Since it
just emptied the queue, the reader waits for the queue to fill up
again.
- The signal finally reaches one of the sender, which writes a message
and then signal the condition. Unfortunately, instead of waking up
the reader, it actually wakes up the other worker (signal = notify
the condition just for 1 waiter), who can't push another message in
the queue because it's full.
- Meanwhile, the receiver is still waiting. Deadlock.
This scenario can be triggered with for example:
tests/api/api-threadmessage-test 1 2 100 100 1 1000 1000
One working solution is to make av_thread_message_queue_{send,recv}()
call pthread_cond_broadcast() instead of pthread_cond_signal() so both
senders and receivers are unlocked when work is done (be it reading or
writing).
This second solution replaces the condition with two: one to notify the
senders, and one to notify the receivers. This prevents senders from
notifying other senders instead of a reader, and the other way around.
It also avoid broadcasting to everyone like the first solution, and is,
as a result in theory more optimized.
…
…
FFmpeg README
FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
Libraries
libavcodecprovides implementation of a wider range of codecs.libavformatimplements streaming protocols, container formats and basic I/O access.libavutilincludes hashers, decompressors and miscellaneous utility functions.libavfilterprovides a mean to alter decoded Audio and Video through chain of filters.libavdeviceprovides an abstraction to access capture and playback devices.libswresampleimplements audio mixing and resampling routines.libswscaleimplements color conversion and scaling routines.
Tools
- ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
- ffplay is a minimalistic multimedia player.
- ffprobe is a simple analysis tool to inspect multimedia content.
- ffserver is a multimedia streaming server for live broadcasts.
- Additional small tools such as
aviocat,ismindexandqt-faststart.
Documentation
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Examples
Coding examples are available in the doc/examples directory.
License
FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.
Contributing
Patches should be submitted to the ffmpeg-devel mailing list using
git format-patch or git send-email. Github pull requests should be
avoided because they are not part of our review process. Few developers
follow pull requests so they will likely be ignored.
Description
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